BRELSHAZA HARD TIPS and TRICKS WITH SAINTONE and ATK

Apr-15-2023

Heroes of Arkesia,


The April Update brought the craftiness and ruthless Phantom Legion Commander Brelshaza back, more grounded than at any other time, in a really difficult variant of the 8-player Legion Strike. Hard mode expands the trouble and builds the prizes, introducing the new Old nature of stuff and frill. With the primary few days of attacking rapidly drawing closer, we needed to share a few inspirational statements from veterans who've combat Brelshaza previously. Discover a few tips and tricks about Brelshaza and Old stuff from Lost Ark legends Saintone and ATK below, alongside connections to their channels for those searching for full strike guides.


SAINTONE


Greetings Adventurers!


The fight against Brelshaza arrives at more prominent levels as you get ready to challenge her Legion Strike in Hard mode!


Dissimilar to past Hard modes, the prize for Brelshaza's Hard mode compensates another material that permits you to create Old quality weapons and protection. Old stuff gives a smidge more details, however more critically, they permit you to sharpen past +20 (Thing Level 1590) and go as far as possible up to +25 (Thing Level 1615). Each sharpen past +20 builds the thing's general level by only 5, so remember that the increase is lesser at these stages for a greater expense.


Concerning the set rewards, these new Old things share a set reward with their Artifact partner, so assuming you have fractional Artifact and halfway Old of similar set, the two of them count towards that set, so you don't need to stress over losing your set reward as you're supplanting your pieces. In addition, when you move your Artifact Brelshaza gear over to Old, you'll be left with a shell thing that you can then destroy for a full Artifact material discount, which you can then trade for Confusion Stones assuming you need.


In the strike, you'll track down the singular battles to feel for the most part natural however represent a couple of new difficulties at each door. While a large portion of the significant mechanics work the same way, examples and tricks overall have been fortified so that will toss a wrench or two into the current system you may currently be know about. For instance, in the main entryway, in Typical mode, you're expected to counter the manager on various occasions in succession as it turns. Normally, the assemble assembles and everybody dispatches their counters, and one will undoubtedly land, rehash endlessly until the example closes. In Hard mode, any player that effectively counters the supervisor becomes quieted until the end of the example and should catch apparition bolts from arriving at the manager while the remainder of the party keeps landing counters. A significant number of the mechs may overcome your party a few times during your movement, yet sit back and relax! The greater part of the distinctions are sufficiently basic to understand that after you experience demise by them once, you'll have a sufficient understanding of how to handle it pushing ahead.


Another thing I believe is worth focusing on — be ready for assaults to hurt, particularly in the event that you're entering at Thing Level on a class with lower guard and HP! Numerous DPS players who over-upgrade their weapon and sharpen their protection barely enough to enter may observe that a portion of the examples that were not difficult to dismiss in Ordinary mode hurt significantly more in Hard mode. You ought to be somewhat more wary in what abilities you muscle through and which ones you effectively avoid.


Concerning my kindred Sorceress players, in the event that you are playing this strike in a public gathering, kindly realize you are supposed to have a counter expertise for Door 1 and Entryway 6. It's great manners to make facilities for your party at these doors!


ATK


Hi companions, it is perfect to hear our worldwide companions in Arkesia are going to battle Legion Commander Brelshaza in Hard mode. This was my own achievement objective when I initially began this game in Korea. In the event that you clear this strike multiple times you will get a charming Brelshaza pet, and 10 clears gives an alternate variety rendition. This pet made me make a solid attempt and toil this game, and here we are currently. Very eager to hear my new companions experience something similar.


My companion Mr. Saintone made sense of the fundamentals well, however the following are a couple of things I might want to add!


You are opening 'Antiquated' quality stuff, which additionally incorporates embellishments. These will surrender you to +6 and +3 inscriptions with extra fundamental details like finesse, strength, and insight. These will not give extra battle details, so those of you are stressed over the following arrangement of embellishment redesigns — simply relax, it's not mandatory as they will begin at a low inventory and may not merit the speculation. Center around offering them to help your gold pay. By and by, my most memorable Old extra was utilized something like 3 months after its delivery. For the individuals who need premium forms with a 5x3 in addition to 1 etching arrangement, it's really conceivable to construct it with only 1 or 2 extras, so don't stress excessively.


With respect to future arrangements, +20 on all hardware will be 1590, however 1600 will expect you to have +22 on all stuff. Except if you are pushing higher for an alternate explanation, I for one prescribe parking your characters between 1580 to 1590 and saving your assets for forthcoming substance or zeroing in on other powerups like diamonds.


Ultimately, as Mr. Saintone said, Brelshaza Hard mode (and ahead) is where things begin to hurt... a ton... so always remember to redesign your protective layer to the assault prerequisite. Protective layer updates actually give you some harm increment, so don't simply redesign your weapons, productivity is critical! Likewise, attempt to expand your protective layer quality to basically mid greens, you will see a colossal lift in your complete HP to endure hits that you wouldn't endure in any case. Supports can help here, and in the event that you end up being a Troubadour, there's a stand in 'Eminent Tune' that can diminish the supervisor's assault power. Alongside that, try to add more safeguard abilities than expected to expand survivability and result in better movement.


Thank you everyone and good luck!


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