Heroes of Arkesia,

Our teams at Amazon Games and Smilegate RPG met as of late to examine player feedback, share bits of knowledge, and talk about the following stages for Lost Ark in the West. The residue hasn't settled at this point and our teams have a ton of work not too far off to materialize these conversations, yet we wanted to share our contemplations and plans with you.

We might want to start off with a colossal 'thank you' from both of our teams before we make a plunge. The adoration and dedication shown by so many while playing Lost Ark have been inspirational. While we're extraordinarily grateful to see the excitement around the new updates, we understand that you are as yet encountering burdens and pain focuses.

Last year, our top needs were bringing content into the Western shores of Arkesia at an appropriate cadence to avoid burnout, attempting to pull forward quality of life (QoL) changes, and waging the war on bots. Presently, our goal is to continually further develop the Lost Ark experience, while layering in the astonishing content that has yet to arrive. Many updates and changes are expected to achieve this goal, and that's just half of it — to constantly deal with creating a superior game, we really want to pay attention to our player base and guarantee that you feel appreciated so we can fabricate a superior game together. We perceive that we've fallen shy of accomplishing our ideal relationship. Like the actual game, our ongoing goal is to keep on developing, improve, and encourage a superior association.

As we work to lay out steps to arrive at the remainder of 2023 and then some, you'll discover a portion of our viewpoints and plans below. These are centered around areas of player feedback and directional goals, not content coming to Arkesia throughout the next few months. While you could in any case find a couple of spoilers, we'll be following up with the 2023 Roadmap - Part 2 one week from now to share those plans.


One of our top needs throughout the past year was taking care of the bot issue. Gigantic exertion was made on both Smilegate RPG and Amazon Games' part and together we've carried out a variety of changes to confine bots from taking advantage of the framework to gain monetary advantages. During this cycle, we realized new players may be blocked from advancing, as not getting sufficient gold for sharpening. We'll watch out for these unwanted aftereffects, and actively work to determine them.

Material accumulation by bots also requires action. We have banned great many bot accounts in a continuous exertion, however the materials they have delivered still represent a gamble of inflation. We will keep on serious areas of strength for taking against RMT participants and will take future action based on both gold and other materials' creation figures.

Many technical measures have been created and tried, and we will keep on putting resources into future measures. Explicit tactics can't be revealed for the sake of security, however we can assure you that we are acutely monitoring bot activity patterns and are ready to answer their adjusted activity. While it will be challenging to at any point totally eliminate bots from Lost Ark, we've made significant advancement in restricting the impact they have on gameplay and the economy. With new measures and constant ban waves, our changes have prompted 55 billion bot gold eliminated from the game and a close to 100% decrease in bots interacting with the economy.

After we carry out additional changes one month from now, we're planning to share an article with additional updates on our advancement and approach.


Thankfully, we actually have new players embarking on their most memorable adventure in Artesia consistently. In any case, our variant's vertical content update cadence is significantly faster than the original rendition in Korea, and we've seen that new players find it hard to catch up to the content level. One year after launch, new/returning players are having trouble adjusting to reaching combat level 50, learning Army Raid patterns, and setting up for raid prerequisites. To address this, we will eliminate 'unnecessary' content exhausting new and restoring players, starting with:

1) Low-Tier Improvements

To appreciate Army Raids, 4 gear progression steps are as of now required (Tier 1 301, T2 802, T3-1 1302, T3-2 1340). Too many sharpening steps are overpowering new and casual players alike. Having repetitive gear progression appears to be unnecessary, so we plan to integrate them into 2 tiers.

Guardian is first-time clear and Tower rewards will be enhanced to be on par with the integration, so players won't have to play each tier's content on different occasions.

2) Horizontal Content Improvements

Up until this point, we have been zeroing in mainly on improving and alleviating sharpening troubles. Notwithstanding, new players are also experiencing gathering horizontal content materials. To work on their experience, we plan to make gathering Runes/Stands/Cards/Diamonds easier for everybody.

To reveal a portion of the things we have as a main priority, new 'Exceptional' runes will be added in the early progression period to help players acquire and utilize runes all the more easily.

The new 'Profound Jump' and 'You Have a Plan' set's gathering trouble will be improved, and cards/card xp expected to finish the sets will be given.

Sailing content will be changed, with further developed center journeys and enhanced rewards.

3) Alt Progression Improvements

As you probably know, we presented the 'Silver Sharpening' framework in the March update. We will continually expand the levels that the framework covers to guarantee players can easily advance on new classes and adults. The expanded Silver Sharpening framework will accompany the following class launch. We also cut down the prerequisites for two of the most required materials (silver and honor shards) to make gear progression easier. Looking forward, we are right now contemplating strategies to work on the engraving/diamond setting trouble for adults and will tell you (when chosen) what we create.

4) QoL Updates

We as of late made Triport activation program bound, so when a Triport is activated each character in the list can profit from it. Pushing ahead, we will also chip away at diminishing other unnecessary and tedious activities while advancing alts. For example, having to play through story missions after finishing them with the main character is an issue. 'Information Transfer' is in place to allow players to skirt this bother, yet because of many limitations, it's hard for actual new players to utilize. To address this, we are dealing with alleviating the prohibitive circumstances.

5) Improving the Battle Item Experience

While looking through the various ideas players have given us, we saw there were issues with acquiring/involving battle items in the earlier tiers. We rated this as a critical issue, and after examining it with the designers, we plan to change the framework to allow players to involve battle items free of charge in early-tier Guardian Raids. We are aiming to execute this change before summer comes. Along with giving battle items to free, we will add a manual for help players out with the appropriate utilization of battle items. Thank you for the great idea — we are always open to additional ideas.

These will take an opportunity to grow, yet we're expecting to prepare them toward the finish of summer or early fall. We will execute the improvements as soon as they are finished and thank you for your patience meanwhile.


Along with the content referenced above, regular content updates are leading to enhanced exhaustion and gatekeeping, making gameplay hard for new and bringing players back. With many patterns to remember, a weight is placed on new players attempting to learn. To address this, we are preparing the following updates:

Argos Abyss Raid

The most ideal way to help progression is to give appropriate content to the player's ongoing degree of play. Starting here of view, Argos is a very troublesome raid considering it is one of the main raids a new player experiences, without having sufficient opportunity to adjust to Arkesia.

At the point when the progression adjustments recorded above take place, players will get to enter Argo's raids a whole lot sooner in the game, so alleviating the weight of the mechanics in the Argos Abyss Raid is an unquestionable requirement.

We will decrease the quantity of patterns in the raid to ease the learning bend, and change the greater part of the 'wipe' mechanics to plain damage-dealing ones. Along these lines, players can beat mechanics and patterns by utilizing appropriate abilities/battle items/reaching relevant Item Levels, as well as finding support from other party individuals. We don't want players to experience too many situations where one player's mistake brings about everybody failing so early in the game.

Smilegate RPG's research and improvement team is also looking into applying similar changes to the earlier Army Raids like Valtan and Vykas. Few out of every odd wipe mechanic will be adjusted, taking into account their designation as top-tier end-game raids. We'll make certain to share more details on these changes when they're available.

With these changes, we trust each player in Arkesia can experience the fun of evaluating end-game raids without too much pressure, while simultaneously learning about the kinds of patterns and mechanics they can hope to see in harder final plan content.

Similarly, we know the community conversation encompassing dailies is a hotly debated issue these days, and we're aware of the feeling of discontent regarding Chaos Prisons, Guardian Raids, and Una's Tasks. Right now, these daily activities are critical for obtaining the materials necessary for the gear progression, and allow hardcore players to have something to earn consistently — so diminishing them is certainly not a straightforward issue to tackle. We really want additional opportunity to consider it, yet we understand the repetitiveness of the content, and Smilegate RPG is going through internal research and advancement to examine goals. To assist with eliminating the drudgery meanwhile, we'll present the Black Block - a new activity that joins Supervisor Rush and Aspect Solid shape - in May.

At the point when further plans for decreasing dailies are affirmed, we'll make sure to share in greater detail. Up to that point, QoL updates like Black Block will be carried out as fast as conceivable in our variant.


We realize that players have communicated a few various forms of feedback with the ongoing content release cadence. Catching up to the new final stage content is important to us and our players, yet there are two issues with accelerating the interaction; localization timetables and player burnout. Assuming the content is localized too rapidly, the overall quality may be compromised. Regardless of localization courses of events, there's as yet the issue of having to process too much content at the same time, or constantly feeling constrained to stir things up around town required Item Level, related to the recently referenced exhaustion and issues with new player catch-up mechanics.

Our goal is to present content as fast as we can without having these issues happen. Be that as it may, we realize this isn't satisfactory for players. Therefore, we guarantee that new classes (at least) will be updated pronto. New mainlands and Army Raids have to be updated all together, while classes don't have the same limitations. We're eager to share the following 4-month roadmap with you one week from now and trust that you feel appreciated when the content plan is revealed.

Another piece of content we plan to integrate at a faster speed heading forward is in-game events. The events in our rendition have for the most part been more seasoned events in Korea, which isn't ideal. Heading forward, our teams at Amazon Games and Smilegate RPG plan to present more events applied simultaneously across the renditions, including events similar to the new April Dolt occasion in Korea. Of course, some of them will be Western-selective, and some will take place at the same time as Korea. We are available to ideas!


We actually have far to proceed to understand that one letter is certainly not a magic band-aid (or even a Wonderful Elemental HP Elixir), yet we trust this letter turns into the most important phase in our road to more open communication and positive changes to the game. To thank you for your continuous help and dedication to Lost Ark, we've prepared a gift for all players that will be conveyed alongside this letter. As a first-time sign in reward, you'll find the following in your Item Inventory:

A Mokoko Skin Selection Chest

A Moko Pet Selection Chest

A Mokoboard Selection Chest

Collective Battle Item Chest x10

Silver x1,000,000

Relic Rapport Selection Chest x3

Pheon x50

These items can be claimed by anyone who signs into the game before May 19.

As we progress into 2023 and beyond, our very first priority is you, the players of Lost Ark. We plan to close the distance between you and our teams at Amazon Games and Smilegate RPG, by taking one step at a time to interact more with you. We’ll see you again next week with the 2023 Roadmap - Part 2, which has some exciting surprises.

Thank you for the patience and dedication you have shown past year. We will continually strive to exceed your expectations. Moreover, Having a sufficient amount of gold can give players an advantage by allowing them to purchase powerful equipment and upgrades, making it an essential part of the Lost Ark experience. P2Pah is one of the best choices for buying Lost Ark Gold, huge Stock of cheap Lost Ark Gold.