What Is the PK System in Lineage 2M?
The PK System in L2M Diamonds is a core gameplay mechanic that governs player-vs-player (PvP) combat, especially when players attack or kill others outside of formal PvP settings. It is designed to create risk, tension, and consequences for hostile actions.
Below is a breakdown of how it works.
1. PK (Player Killing) Basics
In Lineage 2M, you can attack other players freely in most open-world areas.
When you attack or kill another player without mutual consent, this is considered PK.
Two basic terms are important:
PK Attack
You initiate combat against another player who is not flagged for PvP.
PK Kill
You successfully kill a non-aggressive or non-flagged player.
Both actions influence your Karma and PC status, which changes how the world reacts to you.
2. The Karma System
Karma is the core of the PK system.
Every time you kill a non-hostile player, you gain Karma points (bad karma).
How Karma Works:
Higher Karma = more severe penalties.
Karma increases when you kill neutral players.
Karma decreases slowly over time or by killing monsters.
Penalties for High Karma:
The more Karma you accumulate, the worse your situation becomes:
Guard Aggro
NPC guards in towns and safe zones will attack you on sight.
Increased Death Penalties
When you die with high Karma:
You have a higher chance to drop items.
You may lose more EXP.
You respawn far away or in harsher locations.
Becoming “Chaotic”
When Karma exceeds a certain threshold, your name color changes to red, marking you as a hostile player.
Chaotic players are valid targets for anyone—killing a red-named player does not give the killer Karma.
3. Name Colors and What They Mean
Lineage 2M uses color-coded player names to signal their PvP status:
ColorMeaning
WhiteNormal player (no PvP activity)
PurpleTemporarily aggressive (recently attacked a player)
RedChaotic (high Karma from PK kills)
4. How to Reduce Karma
If you accumulate too much Karma, you can reduce it in a few ways:
Kill monsters
Normal grinding slowly reduces Karma over time.
Do not attack players
Karma drops if you avoid PvP for a while.
Die
Death reduces Karma significantly, but with major item-loss risk.
5. PK vs. PvP — What’s the Difference?
Not all player combat is considered PK.
PvP (Fair Combat):
Occurs in designated zones.
Happens when both players voluntarily engage.
Often linked to sieges, guild wars, territory battles, or PvP arenas.
No Karma is gained for killing in fair PvP.
PK (Hostile Combat):
One-sided attacks.
Killing neutral or unsuspecting players.
Causes Karma penalties.
6. Why Players PK in Lineage 2M
Despite risks, PK is common due to:
Grinding spot competition
Revenge and clan conflicts
Blocking other players from farming rare drops
Open-world PvP culture inherited from the original Lineage series
7. PK Protection Features
Lineage 2M includes protection for newer or weaker players:
Safe Zones
Towns and certain areas prohibit combat.
Newbie Protection
New players cannot be targeted in certain zones or levels.
Teleport & Escape Skills
Useful for avoiding hostile PKers.
Summary
The PK system in Lineage 2M is built around:
Open-world PvP freedom
A Karma penalty system
Name color states (white/purple/red)
High-risk consequences for repeated PK
It’s a system that rewards strategic PvP but punishes random killing through Karma and item-drop risks. Managing your Karma—and knowing when to engage in open-world combat—is an important part of mastering cheap L2M Diamonds.